AI Insights · Timothy · April 2024
Top 5 3D Anime Games on Android in Israel Q1 2024
Discover the performance trends of the top 5 3D Anime games on Android in Israel during Q1 2024, including downloads, revenue, and active users.
The first quarter of 2024 saw intriguing trends in the performance of the top 5 3D Anime games on the Android platform in Israel. Below, we delve into the key metrics such as weekly downloads, revenue, and active users for these popular games. All data is sourced from Sensor Tower, where you can find more insights.
DRAGON BALL LEGENDS experienced a notable fluctuation in weekly revenue. Starting strong at around $27K in the first week of January, it saw a decline to approximately $4.8K by the end of the month. However, the revenue rebounded in late February, peaking again at about $10.6K. Weekly downloads for the game showed a downward trend, starting at 1.4K in early January and dropping to 373 by mid-March, before a slight recovery to 555 by the end of the quarter. Active users also fluctuated, starting at approximately 17K and dipping to around 13.8K before ending the quarter at 14.9K.
Summoners War saw its weekly revenue peak at about $12.4K by the end of January, followed by a steady decline, ending March with around $6.8K. The game’s weekly downloads remained relatively low, peaking at 55 in mid-February. Active users showed a slight decline from 2K in early January to approximately 1.8K by the end of March.
Genshin Impact: Natlan Launch had a robust start to the quarter with revenue peaking at about $13.3K in late January. The revenue then showed a mixed trend, fluctuating between $3.2K and $9.9K throughout the quarter. Weekly downloads peaked at 691 in late January but gradually reduced to 381 by the end of March. Active users remained relatively stable, starting at 9.5K and ending the quarter at around 8.5K.
Honkai: Star Rail exhibited a significant revenue spike in late March, reaching approximately $12.2K. The game’s weekly downloads saw a peak of 1.2K in early February, with a notable increase again in late March to 482. Active users fluctuated, starting at around 3.4K in early January and peaking at approximately 4.8K in early February before ending March at around 4.1K.
ONE PIECE Bounty Rush showed mixed performance in revenue, peaking at about $5.4K in mid-February and then declining to around $1.7K by the end of March. Weekly downloads peaked at 1.4K in early January but gradually declined to 191 by the end of March. Active users experienced fluctuations, starting at around 7.1K in early January and ending the quarter at approximately 4.5K.
These insights provide a snapshot of the dynamic performance of 3D Anime games in Israel. For more detailed data and trends, visit Sensor Tower.